Con A de animación
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Con A de animación es una revista de investigación centrada en el estudio de los aspectos teóricos, técnicos, artísticos y humanos de la producción de imagen animada. Se trata de una iniciativa pionera en lengua castellana, que sigue el ejemplo de otras revistas internacionales de prestigio, nacidas en el seno de la Society for Animation Studies.
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Browsing Con A de animación by Subject "3D"
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- PublicationBelli Ramírez, dirección de producción para proyectos de animación(Universitat Politècnica de València, 2016-05-16) Meneu Oset, Juan Ignacio; Dpto. de Dibujo; Facultad de Bellas Artes; Grupo Animación de la Universitat Politècnica de València[EN] Belli Ramírez is a Production Director, Pro-duction Consultant and a teacher. Her pro-fessional experience began in 1992 at D’Ocon Films, as a production assistant. Later, from 1994-1999, Belli worked at Neptuno Films as a Production Manager. The company produ-ced television series broadcasted worldwide. Her curiosity led her to join an internatio-nal production in Australia at Animal Logic studios. There she worked on the film Legend of the Guardians: The Owls of Ga’Hoole. (Zack Snyder, 2010). She has co created, with some partners, the animation studio Able & Baker where they are developing several projects. Belli is a restless entrepreneur who has wor-ked as a producer on very interesting projects. We value her opinion as a production expert on planning and organizing animated films. Also, her role as a teacher and lecturer provi-des a view on what the new generations who want a career in animation are demanding.
- PublicationUn café con Guillermo García Carsí (El Señor Studio)(Editorial Universitat Politècnica de València, 2013-02) Álvarez Sarrat, Sara; Vidal Ortega, Miguel; Dpto. de Dibujo; Facultad de Bellas Artes; Grupo Animación de la Universitat Politècnica de València[EN] El Señor Studio starts playing hard in the panorama of animation, and although their history may seem recent (since 2009), the trajectory of this team is consolidated and the projection of their work stands out internationally. Guillermo García Carsi, director of the family-owned studio with her sister Beatriz, was the creator and director of the famous show Pocoyo. This small but versatile production company in Madrid develops and produces 2D and 3D projects, covering the entire creative process and company stamp: concept, character design, script, story and direction, always putting on the table a good dose of imagination, talent and humor. Family ties connect the García Carsís with Valencia, but has been the collaboration of Guillermo García Carsí as professor in the Masters in Animation at the UPV, which has allowed us to share a table and coffee, and to chat in a relaxed way about animation.
- PublicationDVEIN. El 3D que respira(Universitat Politècnica de València, 2016-05-16) Herráiz Zornoza, Beatriz; Dpto. de Comunicación Audiovisual, Documentación e Historia del Arte; Dpto. de Dibujo; Escuela Politécnica Superior de Gandia; Grupo Animación de la Universitat Politècnica de València[EN] DVEIN is a studio settled in Barcelona, which has created several opening credits for festivals, television branding, advertising and videoclips. In this interview, the group starts a journey through his professional career and tells the way they are currently working
- PublicationEntrevista a Alberto Sanz, animador 3D de personajes(Universitat Politècnica de València, 2011) Lorenzo Hernández, María Carmen; Dpto. de Dibujo; Facultad de Bellas Artes; Grupo Animación de la Universitat Politècnica de València[ES] Entrevistamos a Alberto Sanz, profesor colaborador del Máster de Animación, que imparte el módulo de Acting para animación 3D. Alberto Sanz se especializó en animación en la Facultad de Bellas Artes, UPV. Ha trabajado como animador de personajes para las películas Pérez, el ratoncito de tus sueños (Goya al Mejor Largometraje de Animación en 2005), Donkey Xote (2006), y en Las Crónicas de Narnia II: el príncipe Caspian (2007).
- PublicationEntrevista a Nicolás Matjí, productor de Las aventuras de Tadeo Jones(Editorial Universitat Politècnica de València, 2013-02) Lorenzo Hernández, María Carmen; Dpto. de Dibujo; Facultad de Bellas Artes; Grupo Animación de la Universitat Politècnica de València[EN] Nicolás Matjí works since 1999 in the world of film production at La Fiesta PC and Lightbox Entertainment SL. In 2003 he decided to specialize himself in the production of animation content, featuring Enrique Gato¿s short films Tadeo Jones (2004), and Tadeo Jones y el sótano maldito (2007), besides Changes (2006), Tachaaan! (2009), and La Bruxa (2010). In 2008 he founded Lightbox Entertainment SL with Enrique Gato, with the goal of producing animated films for a global audience. Tad, the Lost Explorer (2012) is the first animated feature to Lightbox Entertainment, to be followed by a sequel soon. In his interview, Nicolás Matjí reveals some details of the production of Tad, the Lost Explorer, last year¿s revelation movie at Spanish theaters.
- PublicationMáster en Animación de la UPV. La primera edición de un Máster con historia(Editorial Universitat Politècnica de València, 2011) Álvarez Sarrat, Sara; Dpto. de Dibujo; Facultad de Bellas Artes; Grupo Animación de la Universitat Politècnica de València[ES] El Máster en Animación de la UPV, presentado oficialmente el 16 de junio de 2010, ha abierto la puerta a una nueva oferta formativa con el objetivo de fomentar la producción de animación independiente, la calidad artística y la especialización en los distintos perfiles profesionales de esta disciplina. Hablamos de una nueva apuesta con mucha historia, ya que hace más de 15 años que es posible estudiar animación en la Facultad de Bellas Artes de Valencia, desde la preproducción, los fundamentos y las técnicas, hasta la producción de proyectos de animación.
- PublicationLas microexpresiones emocionales y de historia(Universitat Politècnica de València, 2019-03-14) Huijbregts Jaén, Lydia[EN] Expressions in animation are the basis of the whole character, which have evolved over time to become a more powerful narrative resource through micro-expressions. Mainly, in animated films, they are used to emphasize prompted feelings character in a decisive moment that the character is developing; while in videogames implication and greater time invested by the player, made the fact that to be increasingly used to tell subplots of the main story shown on screen, giving it greater veracity.
- PublicationMundos imaginados y videoclip: una aproximación a la integración de gráficos 3D animados para su implementación escénica(Universitat Politècnica de València, 2021-09-27) Vegas Molina, Francisco[EN] Music videos can be used as an audiovisualadvertising tool; by making use of technological advances, they are usually synonymous with effectiveness, intertextuality, and complex visual framework. This article analyzes the advantages of the integration of animated 3D models for the development of unreal worlds as a part of the music video scenography. From the early cases to the present ones, there have been several examples that have worked as a chronological sample of the evolution of3D animation in music video to determine its contribution to the relationship between scenography and narration, and their suitability as a link to the referential frameworks used in the film format.
- PublicationLa postproducción tridimensional de largometrajes con Blender. Aproximación a los flujos de trabajo con software libre en el desarrollo de secuencias de animación(Universitat Politècnica de València, 2017-03-01) Roque López, Miguel Ángel[EN] In this article we will look at the evolution and challenges involved the digital postproduction of the film El Hereje, produced in 2015, where have been used three-dimensional graphics ge-nerated by free software Blender. We will cross the different stages of the visual effects of a fea-ture film analyzing the problems and solutions employed in this production. The postproduc-tion of this film has been made by the research group IDECA belonging to the University of Castilla-La Mancha, being the first long feature made in Spain under these conditions
- PublicationSara Carramiñana, o cómo salir de la zona de confort: realizando animación 3D en Japón(Universitat Politècnica de València, 2019-03-14) Carpizo de Diego, Silvia[EN] Sara Carramiñana (Calahorra, 1981), has been animating in Japan for more than four years. She hold a Degree in Architecture and a Master's Degree in Animation from Universitat Politècnica de València. Her master degree short film, Death Scissors (2011) won the Ibercaja Animation Award and it was selected at several festivals in Spain and South America. He made her first commissioned animations in Flash at Jam Media, a company from Belfast (Ireland), for the Zig & Zag series (2016-), broadcasted in Ireland and United Kingdom. But the country of the Rising Sun called her and finally she changed the clovers for cherry blossoms, the set dancing for the "bon odori", and the "bodhran" for the "taiko". In Japan she has worked mainly as a CGI animator for movies and series, some of them as popular as Houseki no kuni (Kodansha, Toho, 2017-), which spectacularly combines 3D animation with a 2D animation aspect. Sara tells us her experience in Japan for Con A animación.