EME Experimental Illustration, Art & Design - No 03 (2015)

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ILUSTRAFIC/reportajes

  • Buenas Piezas. Arnal Ballester
  • #36daysoftype - Nina Sans y Rafa Goicoechea
  • Vendiendo oro
  • Perfiles


WRITING/textos de investigación

  • La marca: señal, nombre, identidad y blasón
  • El gesto como icono Análisis de la evolución de los elementos interactivos en el ámbito digital
  • Una cuestión de anatomía: el diseño del pictograma asociado al género femenino
  • Supergráfica
  • Aprendiendo del símbolo: imagen y referencia simbólica en los inicios del discurso arquitectónico posmoderno
  • Y en polvo te convertirás. La Danza Macabra como advertencia y consuelo de la universalidad de la muerte


WORK IN PROGRESS/investigación & procesos

  • Las aventuras de Mortimer y su proceso creativo

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Recent Submissions

Now showing 1 - 5 of 11
  • Publication
    Supergráfica
    (Universitat Politècnica de València, 2015-04-30) Yoldi López, Mónica
    [EN] We can define supergraphics as large-scale or great format graphic design. The great pioneer of supergraphics during the 60s and the 70s was Barbara Stauffacher Solomon who was followed by designers like Lance Wyman or Jean Philipe Lenclos. We will study the relevancy of supergraphics at present considering that many graphic designers work in spaces and buildings using supergraphics. Paula Scher or Morag Myerscough are two of the most significant figures of this trend, named Environmental Graphics in the English-speaking world. Likewise we will study how contemporary art and, in particular, Street Art are closely linked and related to supergraphics
  • Publication
    Y en polvo te convertirás. La Danza Macabra como advertencia y consuelo de la universalidad de la muerte
    (Universitat Politècnica de València, 2015-04-30) Garrido Barbera, Manuel
    [EN] The Dance of Death is an allegorical theme which first originated in the Late Middle Ages, and it symbolizes the universality of death. Death, in skeleton form, leads living people with its dance to the grave, regardless peo-ple’s age, occupation or social condition. Early on, the topic is treated in religious and literary texts and then become represented by frescoes located in cemeteries, churches and Christian convents. Later, these paintings would be re-produced in engravings and numerous illustra-tors would make their own versions from the sixteenth century to the present day, adapting the theme to their tastes, styles and interests
  • Publication
    Una cuestión de anatomía: el diseño del pictograma asociado al género femenino
    (Universitat Politècnica de València, 2015-04-30) Quindós González, Tania; González-Miranda, Elena; Universidad del País Vasco/Euskal Herriko Unibertsitatea
    [EN] The pictogram representing a woman to indi-cate women’s toilets is a subject of controversy, prompting various questions relating to the sign’s validity and design. This paper research-es the representation of the female figure. More-over, we propose different graphic solutions and viable approaches to reconsider the design of this pictogram for our contemporary society
  • Publication
    Las aventuras de Mortimer y su proceso creativo
    (Universitat Politècnica de València, 2015-04-30) Gironés Sarrió, Gonzalo; Tortajada Santiago, Marta; Pérez Górriz, Isabel; Ballesteros Alcolea, Rubén
    [EN] Tackling a new project as a cross-discipline team has always meant an enriching experience. If the goal of the project is educational, then the result will double its interest. “Les aventures de Mortimer i la història del cinema d’animació” (The Adventures of Mortimer and the History of Animation) was the title of the project developed for the cultural centre Espai Rambleta, Valencia, to bring the history of animation to the general public, in an educative, fun way. This project is also one of the pieces developed within the course on Didactic Animation taught by David Heras, in the Master on Design and Illustration by the Universitat Politècnica de València (Polytechnic University of Valencia). It can be seen at http://larambleta.com/mortimer.
  • Publication
    El gesto como icono: Análisis de la evolución de los elementos interactivos en el ámbito digital
    (Universitat Politècnica de València, 2015-04-30) Linares Pellicer, Jordi; Rodríguez Calatayud, Nuria; Sanchis Gandía, Álvaro; Dpto. de Pintura; Facultad de Bellas Artes; Centro de Investigación Arte y Entorno
    [EN] In the digital field, the evolution of interactive settings has always been linked to technologi-cal progress and the settling of collective use experience. Currently with the arrival of smart mobile devices we attend to a new stage in the evolution of digital settings. The icon, fre-quently established as key to all interaction in operative systems, has given way to new com-municative resources capable of coexisting and structuring different use experiences in the service of information.